Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KAV4O-9LFui-dVRNr-LxykF-UxqFF | 21/12/4 | 94.6 | 1.57 | 2026-07-05 19:54:14 · 32m 42s | |
| CSGO-CmPsO-EPV89-ZUYD7-8OKcz-9VatH | 14/15/8 | 66.2 | 1.06 | 2026-07-04 21:34:55 · 36m 30s | |
| CSGO-vhoqG-ic6Q3-PPr7X-h5UVH-DUWvD | 11/11/7 | 52.5 | 1.03 | 2026-07-01 19:39:45 · 27m 34s | |
| CSGO-emr3C-XvjsF-qZWy6-9kiFV-j7xbE | 15/15/4 | 74.8 | 1.04 | 2026-06-28 17:43:55 · 40m 58s | |
| CSGO-FURJ8-tT3RK-jCCh3-hf9nw-J2GGG | 9/15/2 | 53.2 | 0.65 | 2026-06-26 07:39:26 · 31m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.