Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2MD5U-mSuaX-FCtKy-ML5nn-a3acP | 11/15/8 | 80.1 | 1.01 | 2026-06-28 12:53:24 · 27m 28s | |
| CSGO-hLqj8-ixoUn-AT32U-MEY4L-W8diK | 10/17/4 | 54.6 | 0.63 | 2026-06-28 10:05:53 · 30m 6s | |
| CSGO-PQ6CK-DzyEm-BDc8v-qB3Hp-PXOYE | 18/15/5 | 83.0 | 1.19 | 2026-06-26 20:03:16 · 35m 45s | |
| CSGO-25zep-h2Feo-vqtxt-K9vRN-3cUiA | 14/16/6 | 70.1 | 0.92 | 2026-06-23 15:48:23 · 47m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.