Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OFk4c-2XaKB-Ls9aT-MFLLs-jsS7B | 21/13/1 | 103.0 | 1.52 | 2026-07-01 19:00:14 · 35m 25s | |
| CSGO-ZpPmL-rYjGR-SXoTG-fo4x3-ZqDZG | 14/19/3 | 73.8 | 0.81 | 2026-06-28 21:46:17 · 33m 23s | |
| CSGO-Te73f-n8S3V-EC4kr-Gp9qf-ttB3J | 18/18/4 | 65.9 | 0.90 | 2026-06-25 20:42:29 · 50m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.