Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uzPrE-zS7bD-rjJzV-ZeMnB-NLSKF | 12/8/5 | 81.1 | 1.39 | 2026-07-03 17:22:29 · 21m 42s | |
| CSGO-wSe7c-oRPLb-dARLX-nMXKu-UfwoO | 20/15/3 | 91.4 | 1.35 | 2026-07-01 18:22:34 · 36m 31s | |
| CSGO-3fmJY-ZGLhv-BmEfc-MHHMn-qhjTL | 16/9/4 | 95.0 | 1.48 | 2026-06-30 20:19:38 · 27m 26s | |
| CSGO-Lde7E-rBFGd-JvzqQ-hdd9Z-YGwPB | 24/15/2 | 112.6 | 1.61 | 2026-06-26 15:39:03 · 38m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.