Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NCkVO-XUmnR-BedCn-YPdqv-NrYbD | 16/10/4 | 97.4 | 1.56 | 2026-07-03 02:38:50 · 26m 55s | |
| CSGO-6BLdz-PjHEe-BA8Pr-LrFEu-3fwXD | 16/18/5 | 81.1 | 1.13 | 2026-06-15 19:07:30 · 38m 7s | |
| CSGO-NpzXT-tuDw9-ave55-YuDwO-xbjsF | 7/5/0 | 91.4 | 1.23 | 2026-06-15 18:48:37 · 14m 19s | |
| CSGO-u9t2m-qMVrj-J5kLn-zphMX-e6siB | 17/6/1 | 90.8 | 1.81 | 2026-06-13 15:09:28 · 22m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.