Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sE3a7-SCWpE-BbGik-rcYQM-CxhaB | 10/17/3 | 68.3 | 0.70 | 2026-07-06 19:36:16 · 31m 55s | |
| CSGO-mfWqd-ZfwBw-yOLZE-bkqcX-vvuvE | 22/15/1 | 76.7 | 1.27 | 2026-06-16 17:37:53 · 37m 49s | |
| CSGO-NVTri-uQrx5-SiR5t-vVwa6-GVunC | 19/13/8 | 90.1 | 1.42 | 2026-06-16 16:54:06 · 38m 16s | |
| CSGO-V4QSC-5ConH-3qN3K-TmREJ-wwqVQ | 8/6/3 | 57.1 | 1.10 | 2026-06-16 15:55:36 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.