Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nTzEf-hT2zJ-JH2kG-r6TJt-srXwP | 7/18/3 | 43.2 | 0.39 | 2026-07-03 20:35:23 · 35m 33s | |
| CSGO-2RGGG-n2tVb-mtOmj-mxUh5-tUD3J | 6/11/2 | 40.8 | 0.68 | 2026-07-01 18:48:08 · 10m 19s | |
| CSGO-Ayxex-AUe2G-EKt6Q-nKVN7-aeruL | 12/14/8 | 71.7 | 1.15 | 2026-06-25 15:10:57 · 31m 0s | |
| CSGO-b7KjZ-9s2Tz-HWs8c-EQUrO-mvMpP | 15/17/5 | 72.1 | 1.02 | 2026-06-21 15:04:28 · 38m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.