Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bfSaU-HMPjc-n7bM8-x6w8K-Z9JjC | 9/22/5 | 64.7 | 0.55 | 2026-06-17 18:46:41 · 39m 15s | |
| CSGO-RH6et-3zvqo-mh2zd-D49VC-29OtQ | 16/5/6 | 87.8 | 1.76 | 2026-06-17 18:15:53 · 26m 15s | |
| CSGO-nDP67-F3kfo-mWZYo-dBNxj-LPGCF | 13/15/6 | 92.3 | 1.06 | 2026-06-17 17:39:55 · 32m 38s | |
| CSGO-ZLVWK-YT4zW-8Z9xP-2otCv-N326A | 22/14/6 | 103.3 | 1.61 | 2026-06-17 16:59:04 · 37m 13s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.