Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DGG5A-u8bYY-f2uCq-4ibhu-B3bJD | 14/25/8 | 74.6 | 0.72 | 2026-06-28 18:06:08 · 54m 35s | |
| CSGO-y8Wq3-83qCV-RN6L6-GyKzf-9YKsE | 1/14/4 | 41.2 | 0.06 | 2026-06-27 12:15:13 · 17m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.