Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YhrF6-C8Pc5-xSdHc-oANP4-zz8aC | 11/15/2 | 77.9 | 0.83 | 2026-07-06 21:45:14 · 23m 56s | |
| CSGO-orThC-sqWeN-pHWW8-TTNM7-2TryM | 11/13/7 | 79.4 | 1.03 | 2026-07-06 21:14:08 · 25m 43s | |
| CSGO-EbUZ2-mOaNL-LvFsK-PTDj8-xo8vO | 13/18/6 | 78.4 | 0.88 | 2026-06-26 23:11:48 · 36m 28s | |
| CSGO-oDqZG-AwkPy-rRWR9-aM7yn-a3acP | 16/13/5 | 112.0 | 1.46 | 2026-06-26 22:38:40 · 26m 58s | |
| CSGO-FJtMc-YNhP4-XZ8Lp-Mhs5n-bifiK | 12/16/5 | 57.4 | 0.92 | 2026-06-26 21:59:49 · 31m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.