Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-n5JHO-Sx9kL-LaRom-7mz2i-APxDK | 18/4/4 | 125.4 | 2.13 | 2026-07-05 08:14:45 · 18m 7s | |
| CSGO-2jXmk-judNN-SXa5H-FOKH2-ONCEB | 11/13/4 | 51.7 | 0.93 | 2026-06-20 13:04:45 · 30m 13s | |
| CSGO-frn5k-x32SB-CZGo2-AAMiZ-huxwQ | 15/16/3 | 62.5 | 0.91 | 2026-06-07 08:41:41 · 32m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.