Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tHd4K-oSnoJ-pbpGZ-AH5UP-78r7C | 20/13/10 | 121.6 | 1.70 | 2026-06-28 19:16:35 · 27m 38s | |
| CSGO-4eJGz-rrkZ8-eRMVL-TeBGe-G6LHA | 11/16/7 | 62.6 | 0.82 | 2026-06-28 18:38:27 · 32m 3s | |
| CSGO-pVVUa-9oKOa-LzP76-7csc4-C2WPA | 12/20/13 | 90.5 | 0.90 | 2026-06-23 18:50:30 · 41m 17s | |
| CSGO-jZy6R-St7eB-Y46f4-nyLjT-X7YpG | 18/11/4 | 124.6 | 1.73 | 2026-06-23 18:21:33 · 26m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.