Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xpeOw-HxTyJ-pd8TD-CaVNG-s9ROG | 13/17/4 | 66.9 | 0.82 | 2026-07-06 14:38:45 · 35m 3s | |
| CSGO-WfSab-hO5Pu-cGVAr-TtTtB-yKKeB | 7/13/2 | 64.7 | 0.61 | 2026-07-02 21:36:06 · 25m 35s | |
| CSGO-5ZrpJ-3EOrG-YjhUc-KZfCs-jDWPA | 13/16/2 | 81.2 | 0.94 | 2026-06-28 11:48:17 · 31m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.