Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jmOzz-8HHYw-k4Pq6-DbueJ-sxdqA | 15/10/3 | 78.0 | 1.45 | 2026-07-05 18:08:40 · 21m 7s | |
| CSGO-UeQBa-EVyTx-ryJ4t-ihjUj-p4XbD | 18/14/4 | 87.3 | 1.33 | 2026-06-25 22:36:10 · 33m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.