Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CrWAu-pUeez-LWAXf-BSFAX-YvDBM | 20/22/3 | 67.9 | 0.91 | 2026-06-21 20:20:27 · 55m 35s | |
| CSGO-JmJ3k-ZJouQ-tsw3C-6irFp-rWOpP | 13/11/6 | 99.4 | 1.44 | 2026-06-21 19:49:52 · 25m 57s | |
| CSGO-4p8zv-etxzd-UbNuv-nEFWz-mVt8O | 18/15/4 | 85.7 | 1.25 | 2026-06-21 12:51:57 · 40m 34s | |
| CSGO-n9cjo-2UWmm-xFWSX-3oPsK-9SR3A | 18/11/3 | 109.8 | 1.55 | 2026-06-17 17:59:38 · 26m 31s | |
| CSGO-JNqUp-DeehR-DxrMQ-zquEx-hCyDK | 23/15/4 | 93.4 | 1.42 | 2026-06-17 17:18:03 · 38m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.