Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T7CwG-j6vzG-KVi7k-6Dp8V-fRFZG | 23/15/3 | 104.5 | 1.57 | 2026-07-03 17:21:01 · 32m 42s | |
| CSGO-9988z-EnqDU-w3jJn-o72jm-M4R4M | 10/14/1 | 66.3 | 0.72 | 2026-07-01 15:12:55 · 21m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.