Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FZ68N-wHZOP-J2GtH-YOOyD-vycuB | de_warden |
16/14/6 | 77.2 | 1.21 | 2026-06-28 14:36:11 · 32m 20s |
| CSGO-iSJSX-5FK3B-FWmTW-tU7oA-uT2JE | 23/9/4 | 127.4 | 2.08 | 2026-06-27 04:50:34 · 23m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.