Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-icacX-3N5kn-2ih2o-qd7Ax-FMXDJ | 12/17/4 | 70.8 | 0.80 | 2026-07-05 22:36:12 · 44m 50s | |
| CSGO-XVH7r-5caC3-tabNz-KPNBN-dwhrM | 12/14/0 | 66.0 | 0.92 | 2026-06-18 19:49:18 · 28m 25s | |
| CSGO-tDMoP-WjkCJ-3PeoC-3JT96-9oQuK | 18/20/5 | 67.4 | 0.94 | 2026-06-11 11:13:50 · 42m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.