Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MChhn-8UNFN-bVL5s-j8NPY-rup3B | 20/15/12 | 102.8 | 1.44 | 2026-07-04 21:50:06 · 42m 47s | |
| CSGO-QMqVX-2hWHa-jNbO9-dUSfO-eSLTK | 13/9/7 | 81.9 | 1.33 | 2026-07-04 21:11:35 · 30m 12s | |
| CSGO-CCVZj-dOUuO-XPJVw-WqCUo-xiHeB | 16/6/2 | 97.8 | 1.78 | 2026-06-26 18:41:59 · 23m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.