Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-pmsht-JZKGP-SmdnY-EoqB7-izQqJ | 19/11/9 | 94.3 | 1.63 | 2026-07-02 18:41:25 · 26m 7s | |
| CSGO-wrhqy-FdaSN-hJBua-fhK7v-8rP3A | 9/11/4 | 52.7 | 0.85 | 2026-06-24 16:40:09 · 31m 30s | |
| CSGO-V4QSC-5ConH-3qN3K-TmREJ-wwqVQ | 5/13/1 | 45.3 | 0.33 | 2026-06-16 15:55:36 · 23m 1s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.