Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Sb5QG-vSRui-fBsnj-A6sum-yDDmQ | 8/12/4 | 69.2 | 0.80 | 2026-06-28 14:36:51 · 19m 7s | |
| CSGO-HAHQi-2kznh-dW3Ab-QKtjP-AoaAB | 13/13/2 | 85.1 | 1.16 | 2026-06-28 13:55:59 · 29m 14s | |
| CSGO-yN6Ke-twMcu-wBxnX-FQ42S-TvDBM | 13/14/4 | 58.2 | 1.00 | 2026-06-28 13:11:16 · 34m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.