Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4PECM-YyVYD-fj4U5-D8Lpk-tiOUD | 6/17/3 | 48.9 | 0.35 | 2026-06-28 20:53:52 · 24m 47s | |
| CSGO-5V8kw-ZFr49-GxVnx-BV8oP-nbRuK | 16/26/9 | 67.5 | 0.89 | 2026-06-24 21:07:53 · 50m 24s | |
| CSGO-h7ht9-Dcjqm-3EbiZ-6DKNm-WXEFN | 15/17/2 | 83.7 | 1.08 | 2026-06-20 21:17:56 · 36m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.