Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nzrik-csqyq-3xWH8-FuOTB-3oZEC | 15/17/8 | 74.2 | 1.04 | 2026-07-06 10:02:20 · 31m 9s | |
| CSGO-6dZaC-B8NLR-WqGtv-YCA9a-fQ4qB | 22/18/3 | 104.6 | 1.44 | 2026-06-25 09:12:55 · 38m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.