Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E7YVy-V5WWO-QvKeZ-jmin3-zz8aC | 11/14/2 | 61.9 | 0.80 | 2026-07-03 02:13:50 · 33m 15s | |
| CSGO-Y2c8L-PAVvv-yB2NZ-MWWOf-dPVeL | 14/19/3 | 53.6 | 0.77 | 2026-07-03 02:13:50 · 48m 40s | |
| CSGO-DBXrC-hTdC9-BhJvc-BhUrQ-WwrBE | 10/19/7 | 73.7 | 0.73 | 2026-06-29 20:13:30 · 35m 36s | |
| CSGO-ZSz7C-wOzMC-FmHL8-yV5i4-sU7CH | 11/21/6 | 46.1 | 0.59 | 2026-06-28 01:39:36 · 50m 7s | |
| CSGO-LoQ4R-eKOfv-YDuZT-Hp6jc-GZAYN | 1/16/3 | 28.4 | -0.08 | 2026-06-27 21:39:21 · 30m 8s | |
| CSGO-Y9Zxo-uLE4P-ApihG-jWsGx-zWq7C | 17/10/5 | 82.3 | 1.40 | 2026-06-14 19:05:23 · 30m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.