Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VaKuq-sSqsh-ccWuQ-6RhMo-iNBYN | 19/20/4 | 71.3 | 1.08 | 2026-07-05 20:42:40 · 46m 47s | |
| CSGO-U7koc-nGfRm-4DwHH-ZcK8A-b99PL | 15/17/5 | 66.0 | 0.97 | 2026-07-04 21:08:14 · 39m 11s | |
| CSGO-zFSWy-wscFr-aNSSZ-nTsz4-hBnUE | 16/14/6 | 76.2 | 1.18 | 2026-07-04 19:46:25 · 35m 53s | |
| CSGO-UF2iS-37JiS-3SHAm-eObWk-P564E | 17/14/3 | 84.1 | 1.24 | 2026-06-12 17:28:37 · 44m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.