Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zkiry-NOZyc-5OdwM-VOXk7-6z8aC | cs_italy |
20/18/5 | 88.8 | 1.28 | 2026-07-06 23:08:01 · 37m 42s |
| CSGO-J56Sm-OyJQF-4vOBV-OH8h8-AVVzE | 11/14/6 | 54.1 | 0.89 | 2026-07-06 22:31:01 · 30m 45s | |
| CSGO-F3YUL-59yct-78cmH-as27j-ZDxHL | 18/15/6 | 84.8 | 1.21 | 2026-07-06 21:58:38 · 29m 54s | |
| CSGO-CxHJd-ukFSd-HdDdL-w3vsT-bmPhG | 10/18/3 | 62.1 | 0.59 | 2026-07-06 21:29:13 · 25m 52s | |
| CSGO-d5AQq-dudR4-mEhUY-zzvwh-OYTSH | 10/13/3 | 54.6 | 0.92 | 2026-07-06 20:52:26 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.