Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TC3uW-D7uOB-5PMfy-txR6Y-QFJPJ | 21/14/1 | 89.1 | 1.37 | 2026-07-05 13:08:40 · 30m 27s | |
| CSGO-hJ6By-8ydmq-GK8S2-w6VqD-Uc8zP | 16/18/7 | 86.3 | 1.06 | 2026-06-29 19:30:20 · 42m 38s | |
| CSGO-UFLLr-QYRui-ADA9A-Y9dTr-yfUGQ | 21/19/3 | 82.7 | 1.19 | 2026-06-24 20:00:56 · 44m 20s | |
| CSGO-jj8uf-83ebb-ysSkh-vLLHu-7MnQD | 22/18/13 | 110.3 | 1.32 | 2026-06-16 19:49:42 · 47m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.