Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5XeX5-yQcLn-KHyME-G2Mhm-TYTSH | 17/17/6 | 76.8 | 1.12 | 2026-06-29 16:54:33 · 30m 46s | |
| CSGO-sUDzG-f8AOA-Sci9f-6U4RK-VTTrC | 21/9/10 | 133.9 | 1.98 | 2026-06-22 10:17:01 · 25m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.