Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XFwBw-TSiy6-7zwOV-qOvVP-7wPcF | 23/21/11 | 114.3 | 1.41 | 2026-07-05 18:19:37 · 38m 13s | |
| CSGO-iYM8s-Rw4qO-ReThk-W4SRK-LJiPK | 13/12/9 | 111.1 | 1.46 | 2026-07-03 17:15:05 · 22m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.