Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9GYve-HCF3t-zhWtS-r8VTd-sOYQM | 6/15/4 | 57.9 | 0.58 | 2026-07-01 18:12:54 · 27m 11s | |
| CSGO-Wm6EY-8A9VX-rGrTw-qdbct-yCfyC | 17/15/6 | 92.0 | 1.23 | 2026-06-30 18:29:58 · 34m 48s | |
| CSGO-AiY3L-HSPkd-dSZKt-fQbFy-FB6iL | 19/19/11 | 75.9 | 1.14 | 2026-06-28 16:06:10 · 46m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.