Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uXMLs-FwZqt-TJ9md-RS3Zj-E5n6J | 22/19/7 | 105.2 | 1.44 | 2026-06-29 16:07:41 · 43m 30s | |
| CSGO-Sfvu3-KLDfs-DKJJG-6U5Ga-F5WwP | 6/15/2 | 49.0 | 0.48 | 2026-06-29 15:36:04 · 28m 17s | |
| CSGO-DtoSV-Asx5D-b76fv-pn5Qm-WEDVF | 5/16/2 | 47.9 | 0.28 | 2026-06-29 15:13:53 · 18m 37s | |
| CSGO-HxadR-mXLab-jCMG3-EKRzp-nrXwP | 9/10/5 | 62.2 | 1.04 | 2026-06-29 14:14:08 · 25m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.