Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zxkWj-ixu3h-jB6aJ-BMDvG-woHGG | 15/5/5 | 83.5 | 1.54 | 2026-07-01 10:54:05 · 23m 29s | |
| CSGO-naSft-5V6QW-JdAto-q8dLC-fUxXD | 13/17/3 | 67.4 | 0.88 | 2026-06-17 19:43:05 · 33m 29s | |
| CSGO-Ffz7o-NO6OG-mraM7-YCccD-fKV5F | 21/18/8 | 72.8 | 1.12 | 2026-06-14 18:38:09 · 48m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.