Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9HCCt-ed47j-ODwOG-FK2R3-2zYUN | 10/14/6 | 62.2 | 0.89 | 2026-07-03 17:19:59 · 27m 58s | |
| CSGO-8m4VS-PL9Bt-6M5MK-dvWuE-88axJ | 19/16/2 | 87.6 | 1.17 | 2026-07-02 19:39:54 · 36m 47s | |
| CSGO-XK82t-woMcT-afDzJ-NmD9h-utHrL | 11/18/3 | 70.8 | 0.66 | 2026-07-02 17:49:01 · 33m 44s | |
| CSGO-Hqw4i-ZseSO-FN9kc-YLKyt-Y3kwG | 15/16/5 | 78.3 | 0.97 | 2026-07-02 15:47:33 · 38m 44s | |
| CSGO-nwN9O-pu5Um-j6wQK-GDpXf-kYBEB | 20/18/9 | 101.5 | 1.32 | 2026-06-17 17:07:16 · 40m 31s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.