Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VY2e4-4nf9Y-bU3dO-LFat4-ZqDZG | 18/9/2 | 100.6 | 1.56 | 2026-06-26 14:47:23 · 32m 35s | |
| CSGO-JeeVQ-dThcN-MOYNO-o6ZTR-PGOJM | 18/17/7 | 101.7 | 1.39 | 2026-06-12 14:42:04 · 35m 25s | |
| CSGO-Y7e7W-xFh6S-MQ4cB-YYCvx-kfFnK | 15/12/9 | 84.9 | 1.26 | 2026-06-10 15:56:29 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.