Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yq7qj-hsPKA-jJw24-BdKEy-RMwzF | 13/13/3 | 103.8 | 1.20 | 2026-07-01 17:30:10 · 18m 56s | |
| CSGO-MzqJO-Q7Fvt-HNcK3-j6BDL-8HsiB | 17/12/6 | 96.4 | 1.40 | 2026-06-29 22:01:38 · 35m 1s | |
| CSGO-3Aus6-dTMM7-CuXui-oeoMk-PDeKP | 8/16/2 | 54.6 | 0.47 | 2026-06-29 13:35:30 · 29m 24s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.