Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KxBut-DsGGL-CC7dd-677NK-6xUWJ | 28/19/10 | 91.5 | 1.54 | 2026-07-01 20:25:49 · 43m 7s | |
| CSGO-OkiLq-owJGd-RVn5L-EhotG-Zc8zP | 9/13/3 | 99.7 | 0.98 | 2026-06-25 22:34:23 · 18m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.