Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8tUUd-M6QdU-mE2ub-oAoir-aCsOH | 19/17/5 | 92.2 | 1.17 | 2026-07-04 18:28:22 · 37m 22s | |
| CSGO-iPohr-bRBwP-rk72M-meJhB-y9qBE | 19/17/1 | 66.8 | 1.14 | 2026-07-03 20:51:08 · 31m 11s | |
| CSGO-UeSsy-bRNTV-OFXvF-f5Q3W-e6siB | 22/12/1 | 99.4 | 1.61 | 2026-07-02 19:39:12 · 33m 36s | |
| CSGO-B2EMK-7ToxK-zfhry-OywiC-OA7dK | 14/16/7 | 73.6 | 0.92 | 2026-07-01 17:38:09 · 31m 18s | |
| CSGO-dk77U-vxXTK-j7UT7-tQA5y-pBcBN | 17/13/5 | 92.5 | 1.32 | 2026-06-26 19:19:07 · 29m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.