Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PTmY2-8Zi6X-vNher-rkpOn-uNZML | 21/23/4 | 71.0 | 0.94 | 2026-07-01 19:19:24 · 53m 33s | |
| CSGO-ddMA3-Bxspf-ULCJK-YHyk3-Sz8rN | 24/17/3 | 108.0 | 1.44 | 2026-06-28 18:32:28 · 44m 54s | |
| CSGO-u8xyz-LmZ5d-bZ3KG-xhv7M-tJpxA | 15/17/0 | 62.1 | 0.97 | 2026-06-26 19:40:57 · 27m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.