Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-8VNjq-5beuZ-9Hp4G-rdoXa-5jDFN | 15/7/2 | 98.3 | 1.56 | 2026-07-01 15:39:09 · 24m 11s | |
| CSGO-pveea-mZjw4-kZMbr-xzTXr-iWRKF | 6/16/1 | 50.5 | 0.33 | 2026-06-30 19:18:52 · 25m 14s | |
| CSGO-UTJdB-CdnJb-EOwfy-tB8SX-jkiaB | 16/13/2 | 89.3 | 1.14 | 2026-06-30 18:42:36 · 33m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.