Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jHS6s-xUQN8-wrapT-79GXF-bTsdA | 11/15/9 | 59.6 | 0.90 | 2026-07-03 22:09:20 · 37m 49s | |
| CSGO-RjCLW-wYEkN-CjyUT-3jVHA-sAd7L | 8/15/3 | 54.6 | 0.56 | 2026-07-01 19:49:59 · 29m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.