Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-nO4Wt-HzXT8-PLwbV-9iaiV-yadyC | 11/14/3 | 60.1 | 0.88 | 2026-07-06 13:17:23 · 26m 26s | |
| CSGO-ZX6O3-9MZ9w-K62mW-qPrX9-Syv9H | 18/16/5 | 84.7 | 1.19 | 2026-07-06 12:26:46 · 39m 27s | |
| CSGO-Ek2YZ-ErCMU-R88cQ-Rqvve-55vTC | 10/13/4 | 59.1 | 1.03 | 2026-07-04 06:34:15 · 17m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.