Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5B48G-xfiZ2-TA4nh-uOf8y-CCLwF | 9/16/0 | 55.5 | 0.50 | 2026-07-03 07:39:45 · 23m 52s | |
| CSGO-LdqTd-n9qaL-hqo7D-oovup-aNLsE | 13/18/6 | 77.6 | 0.88 | 2026-06-15 20:18:20 · 40m 33s | |
| CSGO-n2uL7-BzApj-zwqiK-7Dtee-2tfdJ | 9/19/4 | 59.0 | 0.40 | 2026-06-10 20:38:30 · 37m 34s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.