Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-9YA7R-fABKT-JDxTz-LQhvw-fCsOH | 9/16/2 | 66.7 | 0.59 | 2026-07-06 18:20:01 · 33m 47s | |
| CSGO-obCYv-epPfL-SUvfD-sYc8G-vSvPB | 3/16/4 | 51.3 | 0.20 | 2026-07-06 17:21:18 · 19m 26s | |
| CSGO-HWxGT-73Z9C-k99ev-f3b6V-EaoYF | 3/8/0 | 39.3 | 0.25 | 2026-06-29 12:12:06 · 10m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.