Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-u2eqs-YnjyW-7EwZc-GYi8X-zjK5O | 10/17/4 | 81.8 | 0.71 | 2026-07-02 19:15:10 · 28m 21s | |
| CSGO-PBeiv-sJu3n-AJ8D5-tDYsX-MkuzF | 19/16/4 | 84.8 | 1.21 | 2026-06-28 19:02:34 · 35m 41s | |
| CSGO-eyHNh-e2Lbc-qS6yo-MxK7c-Sk2pH | 6/13/2 | 45.1 | 0.57 | 2026-06-27 15:26:05 · 22m 4s | |
| CSGO-55knM-7Pc7v-jja3O-yVnkz-cBtKG | 15/11/4 | 93.1 | 1.29 | 2026-06-18 13:28:22 · 36m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.