Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-x5OAb-fXtxV-VM4fH-8fCKA-Ue2ED | 20/16/5 | 104.7 | 1.38 | 2026-07-02 23:55:49 · 41m 33s | |
| CSGO-k52j4-MPXCb-LTWrZ-vvQie-tF7yD | 8/19/4 | 42.9 | 0.47 | 2026-07-02 17:35:45 · 34m 49s | |
| CSGO-cHBwm-npXUQ-CfpYS-5ccDw-oWRKF | 29/23/5 | 107.6 | 1.39 | 2026-06-28 00:13:33 · 47m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.