Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jJF9s-37qx8-v33MV-xBYBn-xDmsF | 11/20/5 | 59.8 | 0.65 | 2026-06-28 21:01:02 · 41m 16s | |
| CSGO-2O2o6-OdGSS-rz8VY-hwsuB-o9XDJ | 15/12/5 | 107.0 | 1.42 | 2026-06-16 19:47:22 · 27m 11s | |
| CSGO-yTXuB-w3fUQ-beyhx-bNQrU-EwiWA | 32/20/10 | 112.8 | 1.69 | 2026-06-07 16:26:34 · 50m 58s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.