Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-e3vZC-jRx4c-5PrYs-JKnyr-f3acP | 21/15/5 | 96.2 | 1.47 | 2026-07-10 01:22:49 · 35m 22s | |
| CSGO-KQYPz-fwUHW-Tn3nF-7WHZc-fYb7L | 2/15/3 | 31.5 | 0.15 | 2026-07-04 09:50:26 · 23m 18s | |
| CSGO-hQL8S-rco6P-jVX4Y-bq3wj-AEVjM | 11/17/3 | 55.8 | 0.72 | 2026-07-04 09:03:37 · 32m 36s | |
| CSGO-Eq4Xo-miHfB-YYyLN-FzdSZ-R7pxA | 19/18/4 | 90.0 | 1.20 | 2026-07-03 17:11:55 · 36m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.