76561198070922360
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-5%Account is 1+ years old
Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-41.6%Peak single-match outcome anomaly 59.5/100 (rating/ADR/KD/HS% combined) — top ~0.3% of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak.
1 of this player's 5 analyzed matches landed in the top outcome band (20%) — a sustained pattern, not one hot game
Avg K/D 2.46 across 5 of our matches (penalty scales above 1.4)
80% of analyzed matches had a 1.5+ K/D — consistent domination across a real sample
6.9% of kills through walls across 5 analyzed matches (penalty scales above 4%)
TeamDocks rating & ADR trend · last 5 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-N2kbA-yJEdr-f5hRv-dQrfh-KtcZH | 13/13/3 | 89.2 | 1.13 | 2026-07-03 00:01:56 · 28m 47s | |
| CSGO-AZqzx-H67Vq-R5Mxs-Pu4nS-BHLXL | 13/7/6 | 109.9 | 1.60 | 2026-07-01 23:37:33 · 22m 10s | |
| CSGO-5cLxA-5NXdD-wbiPr-43DRe-G6LHA | 18/9/4 | 75.0 | 1.52 | 2026-07-01 18:28:27 · 30m 43s | |
| CSGO-tG3qz-sySiO-WKrQQ-LzupF-59qBE | 21/4/3 | 131.1 | 2.33 | 2026-06-26 22:27:31 · 20m 53s | |
| CSGO-V359a-ar2G4-8UY87-v2JAz-dMnfO | 22/10/3 | 109.4 | 1.70 | 2026-06-17 20:43:39 · 27m 35s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.