Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bMqkd-uqHrL-D7zsY-5Ouvd-pipNO | 6/18/3 | 44.4 | 0.34 | 2026-06-19 19:54:18 · 25m 10s | |
| CSGO-hFrwR-9vZss-YVYCF-8cspT-rRXXC | 20/9/6 | 127.6 | 1.85 | 2026-06-19 19:18:47 · 32m 27s | |
| CSGO-dPxxo-QJiPi-ZJd8i-p6tfm-WEDVF | 20/20/7 | 69.9 | 1.07 | 2026-06-19 18:26:51 · 49m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.