Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mV7zw-Grc2H-B3Xs6-KUTuA-oKMkO | 12/8/4 | 62.8 | 1.14 | 2026-07-03 02:34:39 · 29m 47s | |
| CSGO-TR4Qz-E2zDP-P5uXh-Z8TFE-Zy3xK | 21/18/4 | 99.4 | 1.28 | 2026-06-30 21:25:39 · 32m 57s | |
| CSGO-jrzzh-xpxOV-3yTBE-tOcNn-Piq3B | 15/14/2 | 66.9 | 1.03 | 2026-06-27 15:20:14 · 33m 58s | |
| CSGO-tOnpL-xMQkW-zSy87-ZdOM3-6ePNN | 11/12/5 | 84.5 | 1.15 | 2026-06-26 16:36:19 · 24m 29s | |
| CSGO-G2O2r-eL9Cu-aww83-ne3ER-PGOJM | 21/22/9 | 77.1 | 1.11 | 2026-06-24 19:39:50 · 51m 56s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.